Monday 22 October 2007

Recreating Topology in ZBrush

Using ZSpheres, you can create new topology in ZBrush as well as shrink wrap that topology to your existing model.


There are several reasons you may want to adjust your model's topology: To Remove Polygon Stretching and adjust the edge flow of your model. And/or to Create an animation ready low resolution base mesh.


Although I do not intend any of these early models for any use beyond my own learning, I understand that becoming aware of possible difficulties will be beneficial down the line.


It was becoming aware of topology that made me stop working upon the octopus before it’s completion. I may recreate the octopus from scratch at some point because it had a great form to work with... and I really like octopus.


The ZBrush Manual is found here: http://www.zbrush.info/docs/index.php/Main_Page


Some good introductory tutorials:


http://www.zbrush.info/docs/index.php/Tutorial:_Warrior_Image


http://www.zbrush.info/docs/index.php/Tutorial:_Sculpting_A_Skull




Document size: 3840 x 2880
HD Geometry divided twice giving: 52.69 million points (3.293 million active)

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