Friday 29 February 2008

Scott Spencer / Gentle Giant Studios

I love the projects Gentle Giant Studios get to be involved with. Gentle Giant would be a GREAT studio to work with, they variety of techniques and diversity of clients would make for great creative experiences. Scott Spencer the lead digital sculptor at Gentle Giant was one of the first artists I read about, a couple of years back, when I'd just heard discovered ZBrush.





















From original Thread here: http://www.zbrushcentral.com/zbc/showthread.php?t=047113

I'm dying to get some 3D printing done and Develop a project which utilises the SLA, but technology costs money and my dreams are oversized. I remind myself that I am only at the beginning of this digital workflow, but my ideas and pursuits are years ahead of reality. I really need to win the lottery or something so I can jack the client work and get this stuff out of my head....

Zombies.... Zombies should be everywhere... In every movie and every TV show. You cant go wrong with Zombies...























and finally a painting tutorial showing the process of skin painting...


From Original Thread here: http://www.zbrushcentral.com/zbc/showthread.php?t=48840

...on the same Stingerhead as seen in Wacom's Cintiq advert....























I gotta steal me one of those...

Thursday 21 February 2008

Gears of War

Kevin Lanning

You may not have heard his name but you've seen his work.

















The high-res character design models for Gears of War are stunning to behold.

Showcased in the recent Ballistic Publishing book - d'artsiste Character Modelling II, Kevin's workflow of creating high res characters then reducing the polycount to create the low-res In-Game characters with jaw dropping results.

Check out his interview and a host of stunning models here at CGSociety:
http://features.cgsociety.org/story_custom.php?story_id=4040






and a myriad of concept designs for GoW can be found here...

http://www.conceptart.org/forums/showthread.php?t=94247

Friday 15 February 2008

Posing the Character

Here are some images from first attempt at posing the beast within ZBrush using TransPose Master.

For the Transpose Plugin and a great demo of it in action, head over to Ryan's Blog: Sculpt Paint Create.... http://www.pixologic.com/blogs/ryan/category/transpose/
















































































Happy Slappin'

A quick experiment at 'happy slappin', and a character strip/turnaround.

























Tuesday 12 February 2008

Sculpting Digital Characters - Week 06 Second colour pass

Here is the colour version (with teeth!) slightly more progressed...

The eyes are simple jellybean textured sphere's, sans iris/pupil.


Sculpting Digital Characters - Week 06

I've been slow with this recently.
I kinda hit a wall with week five. The making of UV maps and building the Minotroll's mech arm is proving to be a whole new ball game. In a nutshell I need to learn Maya. I so far have used 3ds max (I say 'used' but I mean opened, got frustrated and closed again) as an external 3D application.
All the advice I have been given and research I have done points to using Maya as THE 3D app. It is the industry standard for production and if Maya cannot do it... it is unlikely that any other app can.
So my next track of learning will be to grasp the fundamentals of Maya, and eventually get those elusive UV maps nailed down.
As far as my course goes I have sidestepped the UV process and began to colour the beast within ZBrush. Here's where I'm at so far...




















and some quick teeth I knocked up (not very detailed but... they should do the job)