You may not have heard his name but you've seen his work.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLtib65DlF5Hxj7Lx60SN2QkiZSNx2KOt4I8JZTZjbXXq4NHnSNTaGUS3m1TpFEtY70QTyv4gnoxuOXaK5BeoQPY2U5zLE0oi1GKLga_MyV-_bT2sCn5-q0SEbFeSK1PfUzpUVFDS3NZo/s400/KL1.jpg)
The high-res character design models for Gears of War are stunning to behold.
Showcased in the recent Ballistic Publishing book - d'artsiste Character Modelling II, Kevin's workflow of creating high res characters then reducing the polycount to create the low-res In-Game characters with jaw dropping results.
Check out his interview and a host of stunning models here at CGSociety:
http://features.cgsociety.org/story_custom.php?story_id=4040
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkfSD0oMlzPf8S-zMIs_Lfw85-FrO6naML5B_8rXjLNmdchRCotSH3iFK5SOFS69SmmtHvSbbpdCdlEBbPhPHnRrUqgiCWbNRPFJACSgexUkYyv90ih653UcUO3kAasCi3a6G0pO8tlVM/s400/KL2.jpg)
and a myriad of concept designs for GoW can be found here...
http://www.conceptart.org/forums/showthread.php?t=94247
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