Tuesday, 11 December 2007

Sculpting Digital Characters - Week 02: basemesh

Week Two Objectives:
Creating a base mesh for our character using Zspheres
ZSpheres as a mesh generator not as a sculpting tool
ZSpheres for topology: head, hands
Attractor ZSpheres & Unified Skin
Modeling with Image Planes
Assignment: Design and create base mesh for your character using Zspheres.


...And Here is the mesh, generated by making an Adaptive Skin from the ZSphere armature.
ZSpheres are essentially Mesh Generators which are used to create the base shape for whatever you wish to build. The below mesh was generated the pulled around using the move tool to fit closer to the shape of the orthographic drawings (front and side views attached to the X plane or image planes)
























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