Tuesday, 30 October 2007
Sculpting Digital Characters with Cesar Dacol Jr
I have not yet returned to the minotaur to retopologize it, I knew it would be a thankless and slow operation and I have shyed from it. When learning things the hard way (blindly) it takes time to learn each step, much research is needed and many of the terms mentioned at first seem alien and require further investigation. Since installing ZBrush a few weeks ago, my progress has kept me interested and I find myself dwelling on this digital approach constantly. In the studio working with traditional materials, I begin dwelling on the pro's and cons of the two sculpting processes and the possibilities of bringing these together to form a new workflow.
I have also played with MudBox, which seems a solid and intuitive program, my first impressions was that the sculpting material 'felt' more like a clay, wetter and easy to texture. Some time will be spent using MudBox in the future when I get these initial projects behind me.
I'll post some more pictures soon, and begin to gather my thoughts on the differences between the two sculpting medium.
Monday, 22 October 2007
Gnomonology
Male human head basemesh with organized topology. UVs are unwrapped. Ready to be imported into Zbrush or reorganized to match another design.
Can be downloaded Free from the great folks at Gmomon: http://gnomonology.com/tutorial/197
Antoine-Louis Barye
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First up is Antoine-Louis Barye, the French 'Romantic' sculptor whose animals studies and mythological scenes capture the energy and tension of the moment in the twisting forms of his stylized but studied sculptures.
Born in Paris, Antoine-Louis Barye (September 24, 1796-June 25, 1875) began his career as a goldsmith, like many sculptors of the Romantic Period. After studying under sculptor Francois-Joseph Bosio and painter Baron Antoine-Jean Gros he was in 1818 admitted to the École des Beaux Arts. But it was not until 1823, while working for Fauconnier, the goldsmith, that he discovered his true predilection from watching the wild beasts in the Jardin des Plantes, making vigorous studies of them in pencil drawings comparable to those of Delacroix, then modelling them in sculpture on a large or small scale. In 1831 he exhibited his "Tiger devouring a Crocodile", and in 1832 had mastered a style of his own in the "Lion and Snake." Thenceforward Barye, though engaged in a perpetual struggle with want, exhibited year after year these studies of animals--admirable groups which reveal him as inspired by a spirit of true romance and a feeling for the beauty of the antique, as in "Theseus and the Minotaur" (1847), "Lapitha and Centaur" (1848), and numerous minor works now very highly valued.
Barye was no less successful in sculpture on a small scale, and excelled in representing animals in their most familiar attitudes. Examples of his larger work include the "Lion of the Column of July," of which the plaster model was cast in 1839, various lions and tigers in the gardens of the Tuileries, and the four groups--"War, Peace, Strength, and Order" (1854).
In 1852 he cast his bronze "Jaguar devouring a Hare." Fame came late in the sculptor's life. He was made Professor of Drawings at the Museum of Natural History in 1854, and was elected to the Academy of Fine Arts in 1868. No new works were produced by Barye after 1869.
The mass of admirable work left by Barye entitles him to be regarded as one of the great animal life artists of the French school, and the refiner of a class of art which has attracted such men as Emmanuel Frémiet, Peter, Cain, and Gardet.
(From Wikipedia.)
Recreating Topology in ZBrush
Using ZSpheres, you can create new topology in ZBrush as well as shrink wrap that topology to your existing model.
There are several reasons you may want to adjust your model's topology: To Remove Polygon Stretching and adjust the edge flow of your model. And/or to Create an animation ready low resolution base mesh.
Although I do not intend any of these early models for any use beyond my own learning, I understand that becoming aware of possible difficulties will be beneficial down the line.
It was becoming aware of topology that made me stop working upon the octopus before it’s completion. I may recreate the octopus from scratch at some point because it had a great form to work with... and I really like octopus.
The ZBrush Manual is found here: http://www.zbrush.info/docs/index.php/Main_Page
Some good introductory tutorials:
http://www.zbrush.info/docs/index.php/Tutorial:_Warrior_Image
http://www.zbrush.info/docs/index.php/Tutorial:_Sculpting_A_Skull
Document size: 3840 x 2880
HD Geometry divided twice giving: 52.69 million points (3.293 million active)
Sunday, 21 October 2007
MINOTAUR 3
3.293 million active points.
Once all the symetrical sculpting is complete I plan to repose the creature, give it some asymmetric quality and perhaps accesories.
The components such as eyes, teeth, garments, belts/buckles and armour will all be modelled seperately and added as subtools.
Saturday, 20 October 2007
MINOTAUR 2
some of the differing body shapes the model went through
Friday, 19 October 2007
Zsphere Modeling
Here is quick video that demonstrates the building of a character with ZSpheres in ZBrush 3.0. The video was posted to YouTube by ChromeLtd.
Zbrush 3.0 Trailer
A good overview of the functions and capabilities of one of the most exciting software tools ever!
Building Creatures - Aaron Sims
Building Creatures using Zbrush from Aaron Sims and the Gnomon Workshop.
Gnomon workshop are the greatest source of 3D training resource in the world, check them out now... http://www.thegnomonworkshop.com/, http://gnomonology.com/
Monday, 15 October 2007
MINOTAUR
Monday, 8 October 2007
Takara Microman
Much better than those wooden pieces of crap you get from art shops or Ikea.
Freedom of Teach
Cast polyurethane male figure with ecorche muscle and partly revealed skeleton.
My first move was to grab a basic skeleton from Poser (standing in symmetrical pose) which I will export into 3Ds Max and build upon with 'correct' topology of body mass and form. This will then be taken into ZBrush or Mudbox (I'm gonna try both applications) for detailing, and exported (hopefully) as a workable model.
Sunday, 7 October 2007
ZSphere Modelling: Octopus
Below; the internal ZSphere armature used to construct or 'block in', the model.
Again, I modelled this with no reference, so it will probably be anatomically incorrect. I just intuitively worked at it to find the right 'feel'.
Best work is done using plenty of reference, these early pieces are nothing but experimental shapes.
The suckers on the tentacles do not have enough geometry to shape them as I would like, so I just drew circles to indicate their position.
The foundations of this model (the topology created by the original ZSphere armature) were not considered to any degree of depth. So the geometry of the model could not be used for animation. I consider these first models 'sketches' rather than final sculpts. They are also just exported 'screenshots' not true renders.
STONE DEMON
SCULPTING SOFTWARE
There are now several applications that deal with surface modelling these include: ZBrush, Mudbox, Modo and Silo. It is up to you which package you choose to begin with. I have chosen to begin with Zbrush, it was the first software to get me excited watching the 'Angler Fish' demo by Pixolator, that came out with the release of ZBrush 2.0 back in 2005. You can view this movie here: http://www.zbrushcentral.com/zbc/showthread.php?t=3193
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This was such an eye opener that it prompted me to start saving up some cash to purchase all the hardware and software (including a Wacom tablet and a powerful new computer that could actually run the software comfortably).
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Two years later (Hey, I been busy ok) I have finally set myself up to learn the digital tools and make the transition. Last week I finally sat down in front of my system and had my first play with digital clay. Here are my results:
The four heads are all tweaked variations of the same sculpt which I worked out from a single Polysphere. No reference was used, this was just a quick exercise to get to grips with the interface and check out the tools available.